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dc.contributor.advisorSantana Hermida, Roberto ORCID
dc.contributor.authorIndias García, Julen
dc.contributor.otherF. INFORMATICA
dc.contributor.otherINFORMATIKA F.
dc.date.accessioned2023-11-28T16:54:09Z
dc.date.available2023-11-28T16:54:09Z
dc.date.issued2023-11-28
dc.identifier.urihttp://hdl.handle.net/10810/63203
dc.description.abstractVideo games and the video game industry have considerably grown in the last years. Taking into consideration the importance of video games and artificial intelligence nowadays, and among all the applications that artificial intelligence has these days, the goal of this project has been to develop an AI-based approach for playing the videogame Cuphead using Convolutional Neural Networks, a decision making system and automatic keyboard interaction. Different object detection models were tested and after choosing one of them, it was fine-tuned using data that was labeled automatically using a method created for this purpose.es_ES
dc.language.isoenges_ES
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectobject detectiones_ES
dc.subjectCNN
dc.subjectPython
dc.subjectYOLO
dc.titleObject detection with one-shot Convolutional Neural Networks for playing the game Cupheades_ES
dc.typeinfo:eu-repo/semantics/bachelorThesis
dc.date.updated2023-06-15T06:32:07Z
dc.language.rfc3066es
dc.rights.holder©2023, el autor
dc.contributor.degreeInformatikan Ingeniaritzaes_ES
dc.contributor.degreeIngeniería en Informática
dc.identifier.gaurregister132428-831145-10
dc.identifier.gaurassign151424-831145


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