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dc.contributor.authorValle Melón, José Manuel ORCID
dc.contributor.authorLopetegi Galarraga, Ane ORCID
dc.contributor.authorRodriguez-Miranda, Alvaro
dc.date.accessioned2014-10-17T17:03:06Z
dc.date.available2014-10-17T17:03:06Z
dc.date.issued2006
dc.identifier.isbn2-910023-79-6
dc.identifier.issn1771-5911
dc.identifier.urihttp://hdl.handle.net/10810/13394
dc.description[EN] This paper is based in the following project:en
dc.description● LDGP_mem_014-1: "Geometric documentation of Hondarribia walls", http://hdl.handle.net/10810/9179en
dc.description[ES] El presente artículo se basa en el siguiente proyecto de documentación:es
dc.description● LDGP_mem_014-1: "[G_Hondarribia_Muralla] Documentación geométrica de las murallas de Hondarribia", http://hdl.handle.net/10810/9179es
dc.description.abstract[EN] This report shows an example of virtual modelling applied to a heritage construction, the walls of the city of Hondarribia (Gipuzkoa, Spain). Therefore, it is not a model recreating a building upon hypothetical data obtained from archaeological remains but a true representation of the walls, as we know them today.en
dc.description.abstractTo accomplish the model, first of all, it is necessary to create a three-dimensional geometric model using surveying techniques in order to guarantee the metric accuracy expected in order to meet further cartographic and restoration needs.en
dc.description.abstractAfter bringing together the necessary documentation, a mesh covered model is obtained which is prepared to be draped with real high-resolution photographic textures, which in turn must be geometrically corrected to eliminate the distortion accentuated by perspective and consequently position the pixels as close as possible to their real place.en
dc.description.abstractThe process we have just described had been tested in previous projects and yielded satisfactory results. However, more extensive projects as the one in Hondarribia become almost unfeasible due to the huge amount of information involved. The following paragraphs will show the tips used to solve this handicap.en
dc.description.abstract[ES] Se presenta un ejemplo de modelado virtual aplicado a un elemento patrimonial: las murallas de Hondarribia (Gipuzkoa). En este caso se trata de un reflejo de su estado actual, lo cual supone diferencias respecto a los modelos 3D de edificios que ya no existen y que han sido reconstruidos virtualmente a partir de hipótesis.es
dc.description.abstractSe parte de una documentación topográfica que obtiene la geometría y sobre la que se proyectan las texturas fotográficas reales. El modelo generado es de gran tamaño, lo que genera problemas de gestión, a este respecto, se comentan algunas estrategias que permiten realizar un manejo más eficiente de modelos 3D de grandes dimensiones.es
dc.language.isoenges
dc.relation.ispartofseriesLDGP_art_013
dc.relation.urihttp://hdl.handle.net/10810/9179
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.subjectcultural heritageen
dc.subjectcomputer graphicsen
dc.subjectpatrimonio culturales
dc.subjectinfografíaes
dc.titleProblems when generating virtual models representing real objects: Hondarribia wallsen
dc.title.alternativeProblemas de los modelos virtuales que representan elementos reales: el caso de la Muralla de Hondarribiaes
dc.typeinfo:eu-repo/semantics/articlees
dc.relation.publisherversionhttp://archeovision.cnrs.fr/pdf/vr05_pdf/05_melon.pdfes


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