Now showing items 9-11 of 11

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      Semiótica de la intertemporalidad en medios videolúdicos. Propuesta de una matriz de análisis 

      Parra, Cristian Felipe (Servicio Editorial de la Universidad del País Vasco/Euskal Herriko Unibertsitatearen Argitalpen Zerbitzua, 2018)
      Most of ludo-narrative video games involve temporal relationships between narrative elements of different nature, mainly hypertextual and cybertextual elements (self-generated narratives by a virtual reality simulator). ...
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      Series de televisión y percepción de prejuicios acerca de la figura del inmigrante. Un estudio con universitarios 

      Santana Mejía, Martín Yael; Martínez de Morentin de Goñi, Juan Ignacio; Medrano Samaniego, María Concepción (Servicio Editorial de la Universidad del País Vasco/Euskal Herriko Unibertsitatearen Argitalpen Zerbitzua, 2018)
      The present investigation analyzes prejudices towards to immigrant characters that are perceived by university students in the TV series that they watch. This is a preliminary study, which has a sample of 70 students in ...
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      ¿Un intento por exportar el mercado japonés?: la revista "Shonen Mangazine" 

      Gracia Lana, Julio Andrés; Abellán Hernández, María (Servicio Editorial de la Universidad del País Vasco/Euskal Herriko Unibertsitatearen Argitalpen Zerbitzua, 2018)
      Shonen Mangazine supposed an attempt on the part of the publishing company Planeta to raise a periodical magazine with content solely of Japanese origin. It was based on the rise of Japanese comics in Spain in the decade ...