Business Simulation Games for the Development of Intrinsic Motivation-Boosting Sustainability: Systematic Review
dc.contributor.author | Vélez Gardoqui, Alexander | |
dc.contributor.author | Alonso Lacasta, Rebeca Kerstin | |
dc.contributor.author | Rico González, Markel | |
dc.date.accessioned | 2023-11-23T19:13:03Z | |
dc.date.available | 2023-11-23T19:13:03Z | |
dc.date.issued | 2023-10-31 | |
dc.identifier.citation | Sustainability 15(21) : (2023) // Article ID 15483 | es_ES |
dc.identifier.issn | 2071-1050 | |
dc.identifier.uri | http://hdl.handle.net/10810/63143 | |
dc.description.abstract | Background: The 4th Sustainable Development Goal (SDG) of the 2030 Agenda is supported by new educational trends that consider game-based learning as a pedagogical method in the classroom. In particular, simulation games and motivation are relevant elements since they can play a significant role in quality education. As a result, during the last few years, research into potential interventions as well as business simulation games (BSGs) for the development of intrinsic motivation (IM) in higher education have skyrocketed. However, no reviews of the interventions and outcomes in this topic have been released. Therefore, the goals of this research were (1) to analyze the relationship between the use of BSGs and the IM of students in higher education, and (2) to identify the aspects that can be promoted by the BSGs to develop IM. Methods: In accordance with PRISMA recommendations, a systematic review was carried out of PubMed, Web of Science, Scopus, and ProQuest. Results: From the 329 investigations that were initially selected, 12 studies underwent a complete assessment, in which all interventions and results were gathered and assessed. Conclusions: There was unanimity on the importance of using BSG to foster IM in higher education. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | MDPI | es_ES |
dc.rights | info:eu-repo/semantics/openAccess | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject | business simulation games | es_ES |
dc.subject | innovation | es_ES |
dc.subject | digital technologies | es_ES |
dc.subject | intrinsic motivation | es_ES |
dc.subject | higher education | es_ES |
dc.subject | quality education | es_ES |
dc.subject | teaching practice | es_ES |
dc.subject | sustainable development goals | es_ES |
dc.title | Business Simulation Games for the Development of Intrinsic Motivation-Boosting Sustainability: Systematic Review | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.date.updated | 2023-11-10T14:58:08Z | |
dc.rights.holder | © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). | es_ES |
dc.relation.publisherversion | https://www.mdpi.com/2071-1050/15/21/15483 | es_ES |
dc.identifier.doi | 10.3390/su152115483 | |
dc.departamentoes | Economía financiera II | |
dc.departamentoes | Didáctica de la Expresión Musical, Plástica y Corporal | |
dc.departamentoeu | Finantza ekonomia II | |
dc.departamentoeu | Musika, plastika eta gorputz adierazpidearen didaktika |
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Except where otherwise noted, this item's license is described as © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).