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dc.contributor.authorVélez Gardoqui, Alexander
dc.contributor.authorAlonso Lacasta, Rebeca Kerstin ORCID
dc.contributor.authorRico González, Markel ORCID
dc.date.accessioned2023-11-23T19:13:03Z
dc.date.available2023-11-23T19:13:03Z
dc.date.issued2023-10-31
dc.identifier.citationSustainability 15(21) : (2023) // Article ID 15483es_ES
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/10810/63143
dc.description.abstractBackground: The 4th Sustainable Development Goal (SDG) of the 2030 Agenda is supported by new educational trends that consider game-based learning as a pedagogical method in the classroom. In particular, simulation games and motivation are relevant elements since they can play a significant role in quality education. As a result, during the last few years, research into potential interventions as well as business simulation games (BSGs) for the development of intrinsic motivation (IM) in higher education have skyrocketed. However, no reviews of the interventions and outcomes in this topic have been released. Therefore, the goals of this research were (1) to analyze the relationship between the use of BSGs and the IM of students in higher education, and (2) to identify the aspects that can be promoted by the BSGs to develop IM. Methods: In accordance with PRISMA recommendations, a systematic review was carried out of PubMed, Web of Science, Scopus, and ProQuest. Results: From the 329 investigations that were initially selected, 12 studies underwent a complete assessment, in which all interventions and results were gathered and assessed. Conclusions: There was unanimity on the importance of using BSG to foster IM in higher education.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectbusiness simulation gameses_ES
dc.subjectinnovationes_ES
dc.subjectdigital technologieses_ES
dc.subjectintrinsic motivationes_ES
dc.subjecthigher educationes_ES
dc.subjectquality educationes_ES
dc.subjectteaching practicees_ES
dc.subjectsustainable development goalses_ES
dc.titleBusiness Simulation Games for the Development of Intrinsic Motivation-Boosting Sustainability: Systematic Reviewes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.date.updated2023-11-10T14:58:08Z
dc.rights.holder© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).es_ES
dc.relation.publisherversionhttps://www.mdpi.com/2071-1050/15/21/15483es_ES
dc.identifier.doi10.3390/su152115483
dc.departamentoesEconomía financiera II
dc.departamentoesDidáctica de la Expresión Musical, Plástica y Corporal
dc.departamentoeuFinantza ekonomia II
dc.departamentoeuMusika, plastika eta gorputz adierazpidearen didaktika


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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Except where otherwise noted, this item's license is described as © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).