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Problematic use or addiction? A scoping review on conceptual and operational definitions of negative social networking sites use in adolescents
(Elsevier, 2022-11)
[EN] The aim of this study was to assess the conceptual and operational descriptions of negative social networking site (SNS) use in adolescents. A search was conducted among four databases, following the guidelines set ...
Safety.Net: A Pilot Study on a Multi-Risk Internet Prevention Program
(MDPI, 2021-04-16)
Many programs exist to prevent bullying and cyberbullying. Nevertheless, despite evidence of the numerous overlapping risks of the Internet, programs that jointly and adequately address large sets of risks are not presently ...
Associations between Coping Strategies and Cyberhate Involvement: Evidence from Adolescents across Three World Regions
(MDPI, 2022)
Cyberhate represents a risk to adolescents’ development and peaceful coexistence in democratic societies. Yet, not much is known about the relationship between adolescents’ ability to cope with cyberhate and their cyberhate ...
Victimization and Perpetration of Bullying/Cyberbullying: Connections with Emotional and Behavioral Problems and Childhood Stress
(Colegio Oficial de Psicólogos de Madrid, 2019-08)
The purpose of the study was to analyze the connections between victimization and perpetration of face-to-face bullying and cyberbullying with self-perceived childhood stress and diverse emotional and behavioral problems ...
Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
(Public Library Science, 2022-01-27)
Sixteen primary empirical studies met the inclusion criteria for this review. All studies used cross-sectional designs, and most used convenience samples. Twelve study samples were comprised exclusively of gamers, and two ...
Profiles of Problematic Internet Use and Its Impact on Adolescents' Health-Related Quality of Life
(MDPI, 2019-10-13)
The internet has been a breakthrough for adolescents in many ways, but its use can also become dysfunctional and problematic, leading to consequences for personal well-being. The main objective is to analyze profiles related ...
Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
(Elsevier, 2023-06)
In recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game. Recently, LBs became more ...
Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
(Elsevier, 2022-01)
[EN] In recent years, the video game industry has introduced the possibility of buying virtual random goods (e.g., loot boxes) in electronic games using money through microtransactions, which are becoming more widespread ...
Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life
(MDPI, 2020-02-28)
Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition ...
Epidemiology of peer cybervictimization and its relationship with health-related quality of life in adolescents: A prospective study
(Wiley, 2023-04)
Introduction
Research focused on the association between peer cybervictimization and declining health-related quality of life (HRQoL) is scarce. Currently, few longitudinal studies find an association between these ...