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dc.contributor.authorZubiaga Garate, Augusto Pedro ORCID
dc.contributor.authorCilleruelo Gutiérrez, Lourdes ORCID
dc.date.accessioned2020-10-26T13:04:47Z
dc.date.available2020-10-26T13:04:47Z
dc.date.issued2020
dc.identifier.citationArtnodes 25 : 1-12 (2020)es_ES
dc.identifier.issn1695-5951
dc.identifier.urihttp://hdl.handle.net/10810/47284
dc.description.abstractThe introduction of hard sciences into artistic practices or, conversely, the artistization of science, leads to a redefinition of the concept of art and its field of action. This may favour a return to an art definition similar to that which operated in the ancient world, where it was associated with pure and simple dexterity, regardless of the field of operation. In such a context, the teaching of art, as it is now organized as a superstructure aimed at nourishing itself with a humanistic culture that has dispensed with the technical, can constitute a burden if it is not able to offer coherent ethical and effective procedural responses in relation to the mode of access to the knowledge that must be mobilized for an updated representation of the world, which must inevitably be technological. In the current socio-political framework, two alternatives are outlined, on the one hand externalization, an option that places us before certain doubts and uncertainties of an ethical nature, and on the other hand self-learning in networks, open processes between peers, and maker culture, a delicate ecosystem subject to multiple threats. The article ends with a description of a practical experience in the field of computational neuroscience developed according to the second alternative, an ethos in which its authors and their results are placed.es_ES
dc.language.isoenges_ES
dc.publisherUniversitat Oberta de Catalunyaes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectartes_ES
dc.subjectsciencees_ES
dc.subjectoutsourcinges_ES
dc.subjectethoses_ES
dc.subjectcomputational neurosciencees_ES
dc.subjectpeer-to-peer open processeses_ES
dc.titleJuegos de emulación: marco ideológico para una arquitectura neuronal electrónica de inspiración biológicaes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.holderThis work is licensed under a Creative Commons Attribution 4.0 International License.es_ES
dc.rights.holderAtribución 3.0 España*
dc.relation.publisherversionhttps://www.raco.cat/index.php/Artnodes/article/view/373899es_ES
dc.identifier.doi10.7238/a.v0i25.3321
dc.departamentoesDidáctica de la Expresión Musical, Plástica y Corporales_ES
dc.departamentoeuMusika, plastika eta gorputz adierazpidearen didaktikaes_ES


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This work is licensed under a Creative Commons Attribution 4.0 International License.
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