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dc.contributor.authorLarraza Mendiluze, Edurne
dc.contributor.authorArbelaiz Gallego, Olatz ORCID
dc.contributor.authorArruarte Lasa, Ana Jesús ORCID
dc.contributor.authorLucas Múgica, José Francisco
dc.contributor.authorGaray Vitoria, Néstor ORCID
dc.date.accessioned2021-02-12T11:44:05Z
dc.date.available2021-02-12T11:44:05Z
dc.date.issued2020-08
dc.identifier.citationIEE Transactions on Education 63(3) : 136-143 (2020)es_ES
dc.identifier.issn0018-9359
dc.identifier.issn1557-9638
dc.identifier.urihttp://hdl.handle.net/10810/50152
dc.description.abstractContribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help students acquire competences in teaching. Background: Although students, specifically in primary and secondary education, are increasingly competent in terms of technology use, it has been found that in many cases informatics, as a science, has been relegated to a secondary status; it is usually considered only as a tool or additional resource, and not as an object of study. Intended Outcomes: To refine the application of the learning-to-teach-to-learn (L2T2L) methodology, a learning-by-teaching methodology that has students learn and then, in turn, teach that learning to younger students, in cascade from university to secondary to primary students. To analyze its effects on students' attitudes toward informatics. Application Design: The model incorporates a learning-by-teaching approach in a multistage sequence across different kinds of learners and teachers, using fun, game-like materials. Findings: The use of the action research methodology allowed adjustment of the educational methodology, providing more reliable data and enough experience to suggest how to extend the project to a broader audience. Although the results obtained were less significant than expected, the experience did give students a more realistic view of informatics.es_ES
dc.description.sponsorshipThis work was supported in part by the Faculty of Informatics of the University of the Basque Country (UPV/EHU), in part by the Gipuzkoako Foru Aldundia (Etorkizuna Eraikiz 2019 Program), in part by UPV/EHU under Grant HBT-Adituak2018-19/6, in part by the Ministry of Economy and Competitiveness of the Spanish Government and the European Regional Development Fund under Project TIN2017-85409-P, and in part by the Basque Government under ADIAN Grant IT980-16. (All authors contributed equally to this work.)es_ES
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.relationinfo:eu-repo/grantAgreement/MINECO/TIN2017-85409-Pes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjecteducationes_ES
dc.subjectinformaticses_ES
dc.subjectcomputer sciencees_ES
dc.subjecttoolses_ES
dc.subjectgameses_ES
dc.subjectmathematicses_ES
dc.subjectsociologyes_ES
dc.subjectaction researches_ES
dc.subjectcomputing skillses_ES
dc.subjectcross-disciplinary skillses_ES
dc.subjectgenderes_ES
dc.subjectlearning by teachinges_ES
dc.titleJolasMATIKA: An Experience for Teaching and Learning Computing Topics From University to Primary Educationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.holderThis work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/es_ES
dc.rights.holderAtribución 3.0 España*
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/8915746/authors#authorses_ES
dc.identifier.doi10.1109/TE.2019.2951568
dc.departamentoesArquitectura y Tecnología de Computadoreses_ES
dc.departamentoesLenguajes y sistemas informáticoses_ES
dc.departamentoeuHizkuntza eta sistema informatikoakes_ES
dc.departamentoeuKonputagailuen Arkitektura eta Teknologiaes_ES


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This work is licensed under a Creative Commons Attribution 4.0 License.  For more information, see https://creativecommons.org/licenses/by/4.0/
Except where otherwise noted, this item's license is described as This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/