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dc.contributor.authorLópez Gazpio, Iñigo ORCID
dc.date.accessioned2023-11-28T13:38:59Z
dc.date.available2023-11-28T13:38:59Z
dc.date.issued2023-11-08
dc.identifier.citationApplied Sciences 13(22) : (2023) // Article ID 12140es_ES
dc.identifier.issn2076-3417
dc.identifier.urihttp://hdl.handle.net/10810/63183
dc.description.abstractThis study introduces an innovative Problem-Based Learning (PBL) methodology to enhance the teaching of Android programming, focusing on addressing nutritional challenges. Conducted within the Computer Science degree at the University of Deusto, this research engages third-year students in developing applications aimed at improving access to nutritional knowledge. The novelty of this approach lies in its integration of advanced programming concepts with practical application development, fostering a deeper understanding and engagement among students. The applications enable users to access detailed nutritional information from open-access food databases, catering to individuals with specific dietary constraints. Preliminary results indicate a significant improvement in student engagement and learning outcomes compared to traditional teaching methods, underscoring the potential of this methodology in fostering future researchers and advancing educational practices in computer science. This research contributes to the field by demonstrating the efficacy of combining PBL with application development in enhancing learning experiences and outcomes in programming education. Our findings not only contribute valuable insights into the unique challenges and motivators associated with Android programming but also pave the way for tailored educational strategies that can optimize the learning experience in this domain.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectaction researches_ES
dc.subjectactive learning computing educationes_ES
dc.subjectcross-disciplinary skillses_ES
dc.subjectengagementes_ES
dc.subjectnutritiones_ES
dc.subjectproject-based learning (PBL)es_ES
dc.titleBridging Theory and Practice: An Innovative Approach to Android Programming Education through Nutritional Application Development and Problem-Based Learninges_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.date.updated2023-11-25T21:19:02Z
dc.rights.holder© 2023 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).es_ES
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/13/22/12140es_ES
dc.identifier.doi10.3390/app132212140
dc.departamentoesCiencia de la computación e inteligencia artificial
dc.departamentoeuKonputazio zientziak eta adimen artifiziala


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© 2023 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Bestelakorik adierazi ezean, itemaren baimena horrela deskribatzen da:© 2023 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).